Showing posts with label anthropomorphic. Show all posts
Showing posts with label anthropomorphic. Show all posts

Monday, August 11, 2014

Wednesday, June 4, 2014

Scene 002 Cleaning up.

Going through this shot and cleaning up line work. Looking at animation. Need to finish out flipping motion. Then on to the next. Schedule re-work up next.

Saturday, May 31, 2014

Taking it to paper

Dropping in-betweens on this shot, and it's going to clean up SOON. I'm going to re-work my schedule for greater accuracy. I've also got a small team working on music and sound fx, lightening my load a bit. So I'm re-invigorated.

Sunday, November 17, 2013

More animation on scene 11

Shot almost there. Need to do some fine tuning where the characters need to settle into poses. There are some extra blinks in there as well that need adressing. This scene is about to get put away in short order.

Sunday, September 29, 2013

Scene 28 Done for now.

Working on locking down scene 28 It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.

Tuesday, September 24, 2013

GIF Animation

Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...

Saturday, August 10, 2013

Some 3d help.

In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.

Saturday, August 3, 2013

moer Gif fery.

Animation sequence where he is escaping the dad, running to a house and jumping on the door to pull it open. just the first part though.

Thursday, July 18, 2013

New .Gif

Was animating a take, did a practice to test the pliability of the fur and snout. Think the shout may end up being a bit more rigid so he isnt too floppy overall.

Wednesday, June 19, 2013

More thumbnails.

Though I would post some more thumbnails. I have to really lock down what my ideas are so these shots can go faster.

Scene Thumbnail sketches

Ok, a major issue I have been running into is going to animation too soon and not thinking things through. So I'm working through some sketches to make better choices.