Showing posts with label anthropomorphic. Show all posts
Showing posts with label anthropomorphic. Show all posts
Monday, August 11, 2014
Clean up! Clean up!
The work of back and neck cramps is in full effect!!!
More clean up on a pair of scenes!
Wednesday, June 4, 2014
Scene 002 Cleaning up.
Going through this shot and cleaning up line work. Looking at animation. Need to finish out flipping motion. Then on to the next. Schedule re-work up next.
Saturday, May 31, 2014
Taking it to paper
Dropping in-betweens on this shot, and it's going to clean up SOON.
I'm going to re-work my schedule for greater accuracy.
I've also got a small team working on music and sound fx, lightening my load a bit.
So I'm re-invigorated.
Sunday, November 17, 2013
More animation on scene 11
Shot almost there. Need to do some fine tuning where the characters need to settle into poses. There are some extra blinks in there as well that need adressing. This scene is about to get put away in short order.
Tuesday, October 8, 2013
Progress on scene 08
In this shot, the wanna be smooth operator slips up and calls this girl he is making out with by the wrong name.
Sunday, September 29, 2013
Scene 28 Done for now.
Working on locking down scene 28
It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.
Tuesday, September 24, 2013
GIF Animation
Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...
Wednesday, September 18, 2013
Tuesday, September 17, 2013
Saturday, August 10, 2013
Some 3d help.
In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.
Saturday, August 3, 2013
moer Gif fery.
Tuesday, July 30, 2013
Saturday, July 27, 2013
Thursday, July 18, 2013
New .Gif
Was animating a take, did a practice to test the pliability of the fur and snout. Think the shout may end up being a bit more rigid so he isnt too floppy overall.
Tuesday, July 16, 2013
Friday, July 12, 2013
Saturday, June 22, 2013
Wednesday, June 19, 2013
More thumbnails.
Though I would post some more thumbnails. I have to really lock down what my ideas are so these shots can go faster.
Scene Thumbnail sketches
Ok, a major issue I have been running into is going to animation too soon and not thinking things through. So I'm working through some sketches to make better choices.
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