Monday, December 2, 2013

Started work on Scene 11, Did much care for the dad's poses so I changed them. I like this better and I think I can knock out this scene in a week, two weeks after changes.

Saturday, November 23, 2013

Scene progression

Calling this scene for right now. There are drawings things I could polish a bit more, however I'm doing my best to balance speed, efficiency, and animation. I have a lot of scenes to animate still, and I need to see it working as a whole before I get to noodling.

Going to start working on the scene right before it, to see how it syncs up.

Sunday, November 17, 2013

More animation on scene 11

Shot almost there. Need to do some fine tuning where the characters need to settle into poses. There are some extra blinks in there as well that need adressing. This scene is about to get put away in short order.

Thursday, November 7, 2013

Current progress on Scene 11

Current progress on Scene 11

working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.

Saturday, November 2, 2013

Scene Progress

Currently working on scene 11,
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.

Sunday, September 29, 2013

Scene 28 Done for now.

Working on locking down scene 28 It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.

Tuesday, September 24, 2013

GIF Animation

Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...

Wednesday, September 11, 2013

current gantt chart

Planning out the next few months. Hopefully I'll be drawing faster than what I anticipate, but better to pad than not.

Saturday, August 10, 2013

Some 3d help.

In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.

Saturday, August 3, 2013

moer Gif fery.

Animation sequence where he is escaping the dad, running to a house and jumping on the door to pull it open. just the first part though.

Thursday, July 18, 2013