Showing posts with label That's My Daughter. Show all posts
Showing posts with label That's My Daughter. Show all posts
Monday, March 17, 2014
Sunday, November 17, 2013
More animation on scene 11
Shot almost there. Need to do some fine tuning where the characters need to settle into poses. There are some extra blinks in there as well that need adressing. This scene is about to get put away in short order.
Saturday, November 2, 2013
Scene Progress
Currently working on scene 11,
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Thursday, October 24, 2013
Close to putting this scene to sleep.
Took out some of the extra business the Girl was doing, it was just making the shot feel over active.
Tuesday, October 8, 2013
Progress on scene 08
In this shot, the wanna be smooth operator slips up and calls this girl he is making out with by the wrong name.
Sunday, September 29, 2013
Scene 28 Done for now.
Working on locking down scene 28
It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.
Tuesday, September 24, 2013
GIF Animation
Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...
Wednesday, September 18, 2013
Tuesday, September 17, 2013
Wednesday, September 11, 2013
current gantt chart
Planning out the next few months. Hopefully I'll be drawing faster than what I anticipate, but better to pad than not.
Monday, September 2, 2013
Saturday, August 10, 2013
Some 3d help.
In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.
Saturday, August 3, 2013
moer Gif fery.
Tuesday, July 30, 2013
Saturday, July 27, 2013
Thursday, July 18, 2013
New .Gif
Was animating a take, did a practice to test the pliability of the fur and snout. Think the shout may end up being a bit more rigid so he isnt too floppy overall.
Tuesday, July 16, 2013
Friday, July 12, 2013
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