Showing posts with label Thesis. Show all posts
Showing posts with label Thesis. Show all posts
Wednesday, June 4, 2014
Scene 002 Cleaning up.
Going through this shot and cleaning up line work. Looking at animation. Need to finish out flipping motion. Then on to the next. Schedule re-work up next.
Tuesday, April 15, 2014
Coming to the end of the road!
Pretty soon I'll be presenting my project in hopes of approval. In the process of working through some of the last shots to touch before it gets down to the wire. adding some finishing touched to the bkg art etc... I need to get on this power point asap as well.
-Grady
-Grady
Monday, March 17, 2014
Tuesday, February 11, 2014
Thursday, January 23, 2014
ROUGH ANIMATION Scene 35
Getting down to the wire, working at getting these scenes knocked out. Starting to get into a flow. I've got a couple more scenes to animate, which one is particulary tricky because all three characters are in the shot at the same time. Yeah I know that was probably a stupid move.
Saturday, November 23, 2013
Scene progression
Calling this scene for right now. There are drawings things I could polish a bit more, however I'm doing my best to balance speed, efficiency, and animation. I have a lot of scenes to animate still, and I need to see it working as a whole before I get to noodling.
Going to start working on the scene right before it, to see how it syncs up.
Going to start working on the scene right before it, to see how it syncs up.
Thursday, November 7, 2013
Current progress on Scene 11
Current progress on Scene 11
working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.
working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.
Saturday, November 2, 2013
Scene Progress
Currently working on scene 11,
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Thursday, October 24, 2013
Close to putting this scene to sleep.
Took out some of the extra business the Girl was doing, it was just making the shot feel over active.
Tuesday, October 8, 2013
Progress on scene 08
In this shot, the wanna be smooth operator slips up and calls this girl he is making out with by the wrong name.
Sunday, September 29, 2013
Scene 28 Done for now.
Working on locking down scene 28
It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.
Tuesday, September 24, 2013
GIF Animation
Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...
Wednesday, September 18, 2013
Wednesday, September 11, 2013
current gantt chart
Planning out the next few months. Hopefully I'll be drawing faster than what I anticipate, but better to pad than not.
Monday, September 2, 2013
Saturday, August 10, 2013
Some 3d help.
In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.
Saturday, July 27, 2013
Thursday, July 18, 2013
New .Gif
Was animating a take, did a practice to test the pliability of the fur and snout. Think the shout may end up being a bit more rigid so he isnt too floppy overall.
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