Showing posts with label Thesis. Show all posts
Showing posts with label Thesis. Show all posts

Wednesday, June 4, 2014

Scene 002 Cleaning up.

Going through this shot and cleaning up line work. Looking at animation. Need to finish out flipping motion. Then on to the next. Schedule re-work up next.

Tuesday, April 15, 2014

Coming to the end of the road!

Pretty soon I'll be presenting my project in hopes of approval. In the process of working through some of the last shots to touch before it gets down to the wire. adding some finishing touched to the bkg art etc... I need to get on this power point asap as well.

-Grady


Monday, March 17, 2014

Thursday, January 23, 2014

ROUGH ANIMATION Scene 35

Getting down to the wire, working at getting these scenes knocked out. Starting to get into a flow. I've got a couple more scenes to animate, which one is particulary tricky because all three characters are in the shot at the same time. Yeah I know that was probably a stupid move.

Saturday, November 23, 2013

Scene progression

Calling this scene for right now. There are drawings things I could polish a bit more, however I'm doing my best to balance speed, efficiency, and animation. I have a lot of scenes to animate still, and I need to see it working as a whole before I get to noodling.





Going to start working on the scene right before it, to see how it syncs up.

Thursday, November 7, 2013

Current progress on Scene 11

Current progress on Scene 11

working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.

Saturday, November 2, 2013

Scene Progress

Currently working on scene 11,
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.


Sunday, September 29, 2013

Scene 28 Done for now.

Working on locking down scene 28 It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.

Tuesday, September 24, 2013

GIF Animation

Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...

Wednesday, September 11, 2013

current gantt chart

Planning out the next few months. Hopefully I'll be drawing faster than what I anticipate, but better to pad than not.


Saturday, August 10, 2013

Some 3d help.

In an effort to stay even more consistent with proportions I'm making all these characters as rough 3d models in maya for the tough angles as well.

Thursday, July 18, 2013