Showing posts with label MFA. Show all posts
Showing posts with label MFA. Show all posts
Saturday, May 3, 2014
Clean up test
Working on clean up techniques. Going to throw down some color to see how much labor is involved. So far the clean up went pretty fast. Then again this is some of the newest animation I've been doing which is much cleaner that the earlier stuff I was doing because I had no clue what I was going for at all.
Tuesday, April 15, 2014
Coming to the end of the road!
Pretty soon I'll be presenting my project in hopes of approval. In the process of working through some of the last shots to touch before it gets down to the wire. adding some finishing touched to the bkg art etc... I need to get on this power point asap as well.
-Grady
-Grady
Tuesday, February 11, 2014
Thursday, January 23, 2014
ROUGH ANIMATION Scene 35
Getting down to the wire, working at getting these scenes knocked out. Starting to get into a flow. I've got a couple more scenes to animate, which one is particulary tricky because all three characters are in the shot at the same time. Yeah I know that was probably a stupid move.
Saturday, November 23, 2013
Scene progression
Calling this scene for right now. There are drawings things I could polish a bit more, however I'm doing my best to balance speed, efficiency, and animation. I have a lot of scenes to animate still, and I need to see it working as a whole before I get to noodling.
Going to start working on the scene right before it, to see how it syncs up.
Going to start working on the scene right before it, to see how it syncs up.
Sunday, November 17, 2013
More animation on scene 11
Shot almost there. Need to do some fine tuning where the characters need to settle into poses. There are some extra blinks in there as well that need adressing. This scene is about to get put away in short order.
Thursday, November 7, 2013
Current progress on Scene 11
Current progress on Scene 11
working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.
working on breaking up the timing so the characters interact properly. Major Keys are establish and breakdowns are getting there. Pretty soon starting working out the rest of the kinks. The more animation I do the more I realize that every moment doesn't require the charcter to move in totality.
Saturday, November 2, 2013
Scene Progress
Currently working on scene 11,
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Re-did the key poses to make the timing feel a bit less mechanical and have some delay between the characters.
Sunday, September 29, 2013
Scene 28 Done for now.
Working on locking down scene 28
It's time to move on to another scene to see how everything is working together instead of obsessing over one scene.
Tuesday, September 24, 2013
GIF Animation
Before I start animating, I try to do something that isn't significant to the scene I'm working on to loosen up a bit. So I do some really rough animation stuff. I'm about done tieing down my shot before moving to the next, so here is a little animated gif for the fun of it...
Wednesday, September 18, 2013
Tuesday, September 17, 2013
Wednesday, September 11, 2013
current gantt chart
Planning out the next few months. Hopefully I'll be drawing faster than what I anticipate, but better to pad than not.
Saturday, August 3, 2013
moer Gif fery.
Saturday, July 27, 2013
Thursday, July 18, 2013
New .Gif
Was animating a take, did a practice to test the pliability of the fur and snout. Think the shout may end up being a bit more rigid so he isnt too floppy overall.
Tuesday, July 16, 2013
Saturday, June 22, 2013
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